Promo: https://youtu.be/S2U08w5UY_4
How to setup the project Tutorial: https://youtu.be/WFYhHTS-eVU
Sketchfab: https://skfb.ly/6pLHv
Packaged version(win64): https://www.inverse.gr/asteroidsdemo.zip
“Wait, what? Asteroids from Photogrammetry? Is that even possible?”
Well, to be honest these are 9 gorgeous looking beach rocks that were collected in the island of Santorini, Greece… and to me these looked a lot like asteroids… so thus the name and the proposed usages: Use these assets as asteroids, alien rocks, or even as just plain, beach rocks from earth.
The package contains 9 rock assets that were created using photogrammetry and they are heavily optimized in order to be game ready!
Instead of an example map, I have included a fully functional mini game. Fly your spaceship in a procedurally generated asteroid belt and blast off these beautiful asteroids (what a pity)!
Technical Details
Physically-Based Rendering: Yes
Texture Size: (9) sets of 2K Textures
Collision: Yes, automatically generated
Vertex Count: From 644 to 1976
LODs: Yes – 40%, 10%, 5%
Number of Meshes: 9 meshes (plus 9 destructible meshes)
Number of Materials and Material Instances: 16 (1 master material, 9, 6 regular materials)
Number of Textures: 32
Engine Compatibility: 4.15 – 4.21
Intended Platform: Desktop, Console, VR, Mobile
Platforms Tested: Desktop, Android, iOS