Camera360v2 – camera system for video and screenshot (cubemap 4×3, facebook 3×2, pano2VR 3×2, EAC, GearVR 6×1, 360, Fulldome, Cilindrical, Stereo)
This is a complete set of all available solutions for rendering various directions. This product contains additional solutions that can be useful in everyday work.
Video result: Archviz (FullDome), Ancient World (360), Slay Animation (360)
Included Camera 360v1 and Camera 360v2.
- included Camera 360 v1 (more information)
- Camera 360v2.
- Raytracing, PathTracing, Lumen (new information)
- Cubemap 4×3, 3×2 (FaceBook, pano2VR, EAC) GearVR 6×1, Mono 2d, Cilindrical, 360, FullDome, Stereo.
- Spherical mirror;
- Stereo 360 and FullDome PathTracing. Stereo development is complete. All modes are working..
- Sequencer, Movie Render;
- Not using Render Targets or Scene Capture 2D.
- Converter to Image or Video;
- Custom Projection.
- Support in 6 task solution: Render Pass, Stencil Layer, Alpha channel.
Support: Forum or mail Lenina62firstname.lastname@example.org.
Fast Support: You can ask any questions related to the product personally: Lenina62email@example.com.
Code Modules: (Runtime, Editor)
Number of Blueprints: 9 (Camera 360 v1), 8 (Camera 360 v2)
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: (Mac, Windows, Linux)
Supported Target Build Platforms: (Mac,Windows,Android)
Important/Additional Notes (more information):
- Initially, the shaders of the entire project are recompiled, or partially recompiled.
- With each change of projection, shaders are compiled.The projection for the entire engine also changes.To return to the standard path tracing mode, you need to apply a 2D projection.
- Path Tracing engine failures are possible, since rendering is very demanding on the computer;
- MovieRender – High Resolution shot and Rasterization not support;
Please read the information before buying Doc and forum information.