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Version 1.1 Dropped!
Check out the Changelog to see what’s new.
Why You Need This:
If you’re a cinematic artist tired of wrestling with physics-based motorcycle setups in Unreal, this is your solution.
Traditional methods? Painful!
- You hit play, try to ride and record takes, then rewatch everything in Sequencer.
- To keep things stable, you hack together workarounds, lower the center of gravity, add invisible wheels… It’s a mess.
- Want to drift or pop a wheelie at the perfect moment? Good luck getting it in one take.
- Animating in a DCC app instead? That back-and-forth export/import cycle kills creativity.
- Cinematic Bike Rig gives you full control, directly inside Unreal Engine, with no simulation or physics headaches. It’s fast, modular, and built specifically for cinematics.
What’s Included:
- Use your static meshes for body, wheels, suspension, and steering
- Modular bike setup, attach any parts, fully configurable
- Ground-tracing wheels with automatic rotation
- Physics-free spring system for dynamic suspension
- Keyable drift angle + automatic chassis lean
- Keyable roll and pitch
- Full editor & sequencer preview, no simulation required
- Accurate ground collision (with object exclusion support)
Spline Path Blueprint:
- Ride along a spline with automatic steering
- Key distance traveled
- Snap spline points to the ground
- Reverse direction
- Close the loop for a circuit track
- Auto-loop if the distance exceeds the spline length
Demo Content Included:
- Comes with a demo cross bike to showcase the capabilities of the system






