Special thanks to Mavmat!
NEW for 2020.1.2: (Only 4.25 & 4.26, 4.24 Keeps having build issues…)
- Fixed a Bug which causes the plugin to fail to rebuild
- Add ability to clear and print to the console
How do I use it?
This plugin provides a solution to create custom console commands from scratch using only blueprints, no C++ is required, no components on actors or anything weird of that sorts, simply create a class, assign it to the player controller, create the functions and it just works!
For each command you can define a identifier and help text, just like any other command, additionally the plugin allows for processing of arguments very easily.
- Custom console commands which can be handled via Blueprints.
- Helper node to extract arguments and formats them into an array.
- Console Variable utils
- CommandPlugin | Runtime
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No (Commands are all executed on client, can process replication however if using custom events.
Supported Development Platforms: All Platforms
Supported Target Build Platforms: All Platforms (Development Configuration Only)
Important/Additional Notes: If you have any requests or ideas please let me know! Note that removed console commands do not disappear visually from the console until a engine restart took place, commands however will not work once removed as intended