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LOD 0: faces: 40076, tris 76694, verts 44783
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: breast_l/r, dress_front_01-02_l/r, dress_side_01-02_l/r, dress_back_01-02_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES / ARKIT
You can use this model for face mocap (live stream) and conservation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures – normal, metallic, roughness, albedo, opacity, matID
9 Texture sets – Body, Head, Top, Arms, Shoes, Teeth, Hair, Eyes, Lashes
Easy Color change of any part via Material Instances. MatID is included.
These colors are included for armor by default: red, green, blue, black, white. For eyes: gray, brown, purple, green, blue, red. For hair: brown, black, white, blonde, red. You can change any color as well.
The model is completely modular, you can remove or add any part you want.
The body is censored due to the store rules!
- ARKit Blendshapes / Morph Targets / Facial Expressions
- Physics is enabled for twintails
- Wind simulation for hair
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 44783
Number of Materials and Material Instances: 57
Number of Textures: 94
Texture Resolutions: 4096×4096
Supported Development Platforms:
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: breast_l/r, dress_front_01-02_l/r, dress_side_01-02_l/r, dress_back_01-02_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r