LOD 0: faces: 48368, tris 82316, verts 46551
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, tail_01-06-, skirt_front_01-05_l/r, skirt_back_01-05_l/r, skirt_side_01-05_l/r, hair_ponytail_01-07
2 versions with sleeve and without sleeve.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES / ARKIT
You can use this model for face mocap (live stream) and conservation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures – normal, metallic, roughness, albedo, opacity, matID
9 Texture sets – Body, Head, Top, Arms, Bot, Teeth, Hair, Eyes, Lashes
Easy Color change of any part via Material Instances. MatID is included.
These colors are included for armor by default: red, green, blue, black, white. For eyes: gray, brown, purple, green, blue, red. For hair: brown, black, white. You can change any color as well.
The model is completely modular, you can remove or add any part you want.
The body is censored due to the store rules!
- Blendshapes / Morph Targets / Facial Expressions
- Physics is enabled for ponytail
- Wind simulation for hair
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 46,551
Number of Materials and Material Instances: 39
Number of Textures: 57
Texture Resolutions: 4096×4096
Supported Development Platforms:
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, tail_01-06-, skirt_front_01-05_l/r, skirt_back_01-05_l/r, skirt_side_01-05_l/r, hair_ponytail_01-07