faces 36403, tris 61044, verts 37068
Polycount may be different when you use different clothes and hair.
Rigged with Epic Skeleton. Hair, eyes, breasts are rigged too.
Easy Animations retarget in Unity and Unreal Engine. Epic Skeleton/Humanoid rig.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES FOR LIVE LINK FACE
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures – normal, metallic, roughness, albedo, opacity, matID
9 Texture sets – Body, Head, Shirt_01, Shirt_02, Skirt, Shoes, Teeth, Hair, Eyes
Easy Color change of any part via Material Instances. MatID is included. (UE4)
8 Different Hairstyles: Loose, Hair_Short_v1, Hair_Short_v2, Ponytail, Loose+Bangs, Hair_Short_v1+Bangs, Hair_Short_v2+Bangs, Ponytail+Bangs
The model is completely modular, you can remove or add any part you want.
The full body under the clothes is included, it’s not a cutout! The nude version is censored.
Physics is enabled: for clothes via Cloth Simulation. (UE4)
Body texture contains many versions: nude, socks, full socks. Censored version only.
Features: (Please include a full, comprehensive list of the features of the product)
- Apple Blendshapes
- Live Link Face compatibility
- Cloth Simulation
- 3rd person character animations
- Epic Skeleton
- Many skirts of different length
- Many upper clothes variations
- Easy color change via material instances using MatID map
- Many Hairstyles
- Full body is included
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: retarget
Number of characters: 8
Vertex counts of characters: 37068
Number of Materials and Material Instances: 46
Number of Textures: 67
Texture Resolutions: (Please list all various texture resolutions) 4096×4096
Supported Development Platforms: