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(LƯU Ý ĐÂY LÀ KHÓA HỌC ĐƯỢC MUA LẠI TỪ TÁC GIẢ TRUNG QUỐC, ĐÃ ĐƯỢC CHECK BÀI GIẢNG KHỚP 100% TRÊN WEB)
CHÀO MỪNG CÁC BẠN TỚI VỚI KHÓA HỌC VFX REALTIME UE5 TỚI TỪ DOUBLEJUMP ACADEMY
⭐️ QUÀ TẶNG ĐẶC BIỆT: GÓI MINI ASSETS – TẢI 8 ASSETS MIỄN PHÍ TRÊN SHOP-ASSETS3D
🔥Khám phá thế giới VFX đầy màu sắc, mô phỏng hiệu ứng game với Unreal Engine 5
🔥Tiếp nối thành công của các khóa học trước đây, DoubleJump giờ đã trở thành cái tên mới nổi trong làng khóa học UE5.
🔥Dung lượng khóa học hơn 40GB
🔥Các nội dung chính trong khóa học
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Tìm hiểu quy trình sản xuất VFX
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Học cách sử dụng Lever Sequences kết hợp với Blueprints
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Sử dụng Houdini, Substance Designer và EmberGen để tạo Tài sản VFX
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Sử dụng hệ thống Niagara nâng cao
🔥Khóa học bao gồm:
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Full clip 7 tuần học
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Full file thực hành
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Có phụ đề tiếng Anh sẵn trong clip
This intensive workshop simulates a real game production environment. You’ll work on a pre-existing project with gameplay logic, characters, props, and environments already in place. Your task? Create epic VFX for a hero moment.
INDUSTRY LEVEL PRODUCTION PIPELINES & WORKFLOWS
You will be given a VFX production level pipeline and learn workflow habits and techniques for staying on track during game development from concept to completion. We will create Master Materials and Assets in a way to maintain speed and quality while in production.
GAMEPLAY TO CINEMATICS
Learn how to use Level Sequences for gameplay interaction and during cinematics to implement your VFX, Interface with Blueprint Logic and keep your FX going when transitioning back into gameplay.
BUILD FLEXIBLE & ITERATIVE TOOLS FOR VFX ASSETS
Use Houdini, Substance Designer and EmberGen to create VFX Assets with iteration, speed and flexibility in mind. Use these tools to integrate between each other and Unreal for greater leverage and power in your VFX creation process.
ADVANCED NIAGARA SYSTEM INTEGRATION
Learn how to build out deeper levels of control in Niagara through the use of Niagara Module scripts and User Parameters to interface with Houdini Point Cache Data, Unreal Materials, Level Sequences and Blueprints.
CRAFT AAA LEVEL VFX FOR HERO MOMENTS IN GAME PRODUCTION
We’ll learn how to climb the mountain of crafting VFX for large game moments in a way that will keep morale high and allow us to hit tight deadlines. This will also help establish a focus on maintaining cohesive and consistent Art Direction throughout production while satisfying gameplay and design.
We are going to dive head first into this course by treating it like a real game production.
You will be given a project that already has gameplay logic, the Hero character, the main prop, an environment, the cinematic blockouts and temporary placeholder VFX. Then you will be briefed on the Lore of the game and the VFX tasks needed for this EPIC hero moment.
We will move through each week in a way that will help you stay focused, build your morale, allow you to maintain consistency in Art Direction through iterative asset creation techniques and keep you on track to ship on time with High-End AAA level quality.
This course will give you the understanding you need to collaborate with multiple disciplines in a production environment by navigating Blueprints for gameplay logic, Animation Montages, Level Sequences for both gameplay and cinematics, 3D prop mesh and material manipulation, advanced Niagara systems with Houdini, Blueprint and Sequencer integration and experience with building tools and advanced asset creation pipelines in industry software like Houdini, Substance Designer and EmberGen. This course is loaded with content and has everything you will need to become a Real-Time VFX Wizard and help you enjoy a long career in the Video Game Industry!













