Trailer | GIFs | Getting Started
Fully compatible with UE5!
Discord | Facebook | Twitter | Email |
The 2nd pack in the Dreamscape collection is here! A large collection of AAA quality assets to build next-gen stylized environments. Featuring over 100 high-quality stylized meshes, support for Virtual Textures, a fully customizable water system, and a massive open-world demo map, this stylized environment pack is optimized for all platforms, including large-scale open-world games. Check out the animated Gifs and Trailer to get a better taste.
Highlights:
- High-quality low poly optimized foliage, trees, and forests with a distinct stylized look.
- Runtime Virtual Texturing for grass and plants.
- Detail texture and Triplanar Projection support for stones.
- 4k Impostors for all trees, allowing you to build huge environments with a minimal performance cost.
- Auto-Landscape material with Triplanar support to instantly create appealing terrains just by using the standard terrain tools with distance base tiling blending and 8 paintable layers.
- Highly optimized material workflow using master materials and material instances with fully customizable parameters and color palettes.
- Stylized particle effects.
Technical Details
Features:
- 105 meshes.
- 11 Unique Trees.
- RVT Grass & Flowers.
- Rocks & Cliffs.
- Stylized Sky and Cloud Cards.
- Props & VFX.
- 4k Octahedral Impostors.
- Terrain auto-material with 8 paintable layers and tri-planar projection support.
- Suitable for large open worlds.
- Suitable for all platforms.
- Stylized Water shaders.
- Custom optimized LODs and Collisions.
- Customizable materials including color palettes and wind settings.
- Open-World Demo scene included.
Number of Unique Meshes: 105
Collision: Yes
Vertex Count: 100-15000
LODs: Yes
Number of Materials and Material Instances: 116
Number of Textures:190
Texture Resolutions: 512 – 4096
Supported Development Platforms: Windows, Mac
IMPORTANT – In order to get the same result as in the screenshots, in the project settings:
- Disable “Allow Static Lighting”
- Enable “Generate Mesh Distance Fields”
- Enable “Virtual Texture Support”