Global event handler / manager (delegates)
eelDev
Technical Details
Features:
- Bind events globally
- Invoke / Call events globally
Example Usage:
- Register “MyEvent” in a UMG widget then call “MyEvent” from ANYWHERE in your project, for example in the Game Mode, Game Instance or your Level Blueprint, without having to reference the UMG widget, you can call the “MyEvent” and it will be executed inside your UMG widget.
Video Demonstration
Video Tutorial
Code Modules
- EventDispatcher (Runtime)
Changelog
Number of C++ Classes: 10+
Supported Development Platforms: Windows,
Supported Target Build Platforms: Windows, Linux, Mac, Android, IOS
Documentation: https://eeldev.com/