Additional assets to my other asset pack, Dark Temple.
I added parameter to adjust the weathering to the base material.
You can add another mask map or Select RGB channel to the existing mask map.
Technical Details
Number of Textures: 40
Texture Size : 2048(37) 4096(1) PBR
Collision: Yes( custom, automatically generated )
Vertex Count: 155 (SM_Prop_B) ~ 3717 [SM_Statue)
LODs: No
Number of Meshes: 13
Number of Materials and Material Instances: 1 Base Material, 15 Material Instances
Supported Development Platforms: PC Windows