preview: https://youtu.be/8lc94E5j2Sg
cinematic showreel: https://youtu.be/O_Bx9hKN67I
All of the lights are controlled via Blueprint. In which you are able to change Light intensity of the Light and the Emissive on the meshes as well as the color, attenuation radius, indirect Light Intensity and more. All through exposed Variables directly accessible on the Details panel in the Level Editor at runtime.
Technical Details
Features:
- 7 detailed, modern, plug&play and game-ready path lights
- Edit most of the light and emissive properties directly in the level editor at runtime
- 6 Blueprints (in 1 BPs, switch between two path light visualizations)
- custom made IES light profiles (x6) enhancing realism
- Overview and 2x Demo Maps included
Texture Sizes: 5x 2048 x 2048, 2x 1024 x 1024
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: 116 – 312
LODs: none (if needed, use ue4’s build-in poly reduction feature)
Number of Meshes: 7 + 2x 3D Text
Number of Materials and Material Instances: 9
Number of Textures: 28
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, SteamVR/HTC Vive, Playstation 4 (Pro), Xbox one
Documentation: https://youtu.be/8lc94E5j2Sg
Important/Additional Notes: Improvement and or support requests to support@ionstudios.de