See video demo and description to check all opportunities (modularity, animations, blueprints, blendshapes, gameplay etc).
VIDEO PREVIEW WITH GAMEPLAY (ALS4) AND MODULARITY: https://youtu.be/lep82a7Au0g
You may also be interested in:
The project contains two maps. In the first, you can check the work of test animations, in the second, evaluate the model with a high-quality render.
The project also contains a body; to enable it and control modularity, I have prepared convenient switches on the right side of the panel. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
The package includes starting male animations, but I recommend using the free Military Style Mannequins female pack or ALC 4 female animations – you will immediately see the difference 😉 You can check their work (both) in the demo video https://youtu.be/lep82a7Au0g
Here’s some useful information:
+Weapon is included.
+Fully customized physic of the character. Simulation of hair, hat, book are included.
+Modular system via Construction Script – remove anything with one button! Work on Master Pose Component.
+Works well with ALS 4 (see gameplay demo)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with iPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+You can change the color of skin, eyes, hair (Instances of materials are configured, so you can easily control a lot of material parameters)
+Fully customized Unreal shaders – MicroNormal, MicroBaseRoughness, MicroDetail, Specular masks, SSS masks, etc – all-inclusive and ready to go!
+If you need an uncensored version as well as a breast simulation, feel free to text me on email email@example.com
+Fully compatibility with Epic Skeleton – including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprints and hair, hat, book, body physics simulation – plug and play!
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model height: 175 cms
+Advanced rig with IK / FK controllers – I send it separately by the request
+The character is made from scratch, without the use of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game-ready, rigged (full body rig and extended facial rig), PBR textures
+Additional bones – for a hair (24 bones), chest (4), hat (7), book (1)
+Polycount: 67122 faces
+Rigged using Blender
I will be grateful if you fill out a small survey – so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
Thank you, David Grette ^_^
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of characters: 1
Vertex counts of characters: 68946
Number of Materials and Material Instances: 35
Number of Textures: 58
Texture Resolutions: (4096×4096, 2048×2048, 1024×1024, 512×512, 256×256)
Supported Development Platforms:
Important/Additional Notes: Love you!