Lock-on Targeting System V3 IS OUT!* (08-18-2021)! (*Only versions 4.24, 4.25 and 4.26 have been updated to version 3.0. Previous versions will be kept as V2.0)
Preview video: HERE
Tutorials V3.0 (Unreal Engine 4.24, 4.25 and 4.26)
- How to setup in your project (video): HERE
- Several tutorials on how to customize (video playlist): HERE
- Integration with ALSV4: HERE
Tutorials V2.0 (Unreal Engine 4.17-4.23)
Update new features:
- Quick access to reticle: show or not the reticle; choose the reticle, its size and color; turn the reticle rotation on and off and choose its orientation;
- Choose whether a character with the Lock-on Component is a target or not;
- Option to activate lock-on through obstacles and option to ignore obstacles when locked-on;
- Option to turn off the distance checker;
- Now works with multiplayer;
- And many other new features have been added!
Features. The Lock-on Targeting System project:
- Lock-on targets (camera looks at the target);
- Target swap in four directions (????);
- Look at the target (character rotation option);
- Automatically swap targets when the current target dies (option);
- Turn off the lock-on system when the distance between the player and the target is greater than the maximum lock-on distance (option);
- Check for objects between the player and the target (option);
- Easy setup: detailed documentation (tutorial video soon);
- Customizable;
Number of Blueprints: 4 (not counting the ThirdPersonTemplate blueprints)
- 1 Component: “LockOnComponent”;
- 1 Widget: “LockOnSphereWidget”;
- 1 Interface: “TargetInformationsInterface”;
- 1 Actor (shape): “LockOnElements”.
Contains:
- 4 Reticles PNG;
- 1 Enumeration;
- 1 Structure;
- 1 Simple artificial intelligence (1 AI controller, 1 blackboard, 1 behavior tree and 1 task);
*contains all ThirdPersonTemplate.
Input:
-Lock-on:
- TAB/middle mouse button/right thumbstick button
-Swap Targets:
- i/mouse up/right thumbstick up: swap to the further
- k/mouse down/right thumbstick down: swap to the closer
- j/mouse left/right thumbstick left: swap to the left
- l/mouse right/right thumbstick right: swap to the right
Supported Development Platforms:
Windows: Yes