Morbid Pack Volume 1
First of many to come
Characters and Props great for scattering around a scene and bringing it to horror
Blueprint Actors for easy scene creation
Pack includes an easy to setup physical assets intended for cool interactions in game
Revamp Update 11/4/22
This will be MPV1’s last update (For now?). In this update I have revamped and optimized textures, revamped a few props, animated more props, as well as added the ability to swap custom meshes into the Metal Noose and Regular Noose Hanging blueprints. You can now effectively hang your own characters with drag and drop instead of just putting them on the good ole hook. UE5 Physics is still different than UE4 so make sure your using the proper version or things might be a little wonky. Tutorials and information below is still good so check them out.
Update Features
- Hang custom meshes from the Nooses with new drag and drop blueprint (Just switch the skeletal mesh)
- Revamped Pant material
- Revamped Noose Material
- Revamped Gallows with completely new rope
- Revamp Spike asset
- New higher quality Noose
- Rigged and animated both coffins 4 anims each (2 opening anims, 2 Static open anims) 2 new blueprints included
- Rigged and animated the Gallows decks (Not setup in blueprint but provided if you wanted it)
- Fixed issues with some textures
All the old assets are still there as they can work in junction with the new. Got big plans and new software to make bigger and better packs down the road so keep your eye out I’m not done yet.
Goes well with Morbid Pack Volume 2
Update 4.27 + Custom Mesh Tutorial (No longer Needed but still useful if you want to learn)
Physics Tutorial (No longer Needed but still useful if you want to learn)
*Make sure you enable substepping under physics tab in project settings for proper function for physics interactions*
UE5 Update 5/20/22
With this update I have created a new showcase inside UE5 as well as new blueprints, you can now easily drag and drop these Physics assets into your environment to quickly create a cool physics interaction. Inside the Custom Mesh Blueprint you can quickly switch out with your own mesh. No more need to spend time setting anything up. However the tutorials will remain so you can learn what you can from them!
Morbid Pack Update 1.2 8/24/21
- Added Custom Mesh support to hanging assets
- Modular Clothes + Variations
- 5 new Hanging Physical Assets
- New Prop: Wood Coffin
Morbid Pack Update 1.3 10/14/21
- New Props: Gallow, Large Gallow, Metal Coffin, Spike, Noose, Cross, Tall Cross
- 3 New Physical hanging assets for Gallows and Noose
- Suffering animations for certain props, Xstand, Torture Chair, Cross, Torture Table
- 10+ more Dead Poses
Thank you all for the support, We are looking forward to getting Volume 2 in your hands soon!
Features:
- Malnourished Dead
Vertices: 19,609
Faces/Quads: 19,608
Triangles: 39,214
- Skeleton
V: 15,403
F: 15,236
Triangles: 39,214
- Hanging Dead (For Physics Asset watch tutorial above)
V: 25,059/ without body: 4,450
F: 24,027/ without body: 4,41
T: 48,052/ without: 8,838
- Torture Table
V: 1,480
F: 1,347
T: 2,678
- Torture Chair
V: 2,588
F: 2,076
T: 3,174
- X-Stand
V: 564
F: 561
T: 1,082
- Pillory
V: 556
F: 478
T: 1,084
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 14 Static Poses and Standard Thirdperson Anims
Animation types (Root Motion/In-place): In-place
Number of characters: 3
Vertex counts of characters: 500-40K
Number of Materials and Material Instances: 1 Master Material, 20 Material Instances
Number of Textures: 66 (Albedo, Normal, Roughness, AO)
Texture Resolutions: (4K and 2K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Can’t Test)
Documentation: https://www.youtube.com/watch?v=NUHK0tIPCLI
Important/Additional Notes: More Content and Variations will be added in updates