High Detail Cinematic Ocean System is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Movie Render Queue.
This is not intended for real-time use as it is designed for quality, not speed!
A great example of a test use case can be found here: https://www.youtube.com/watch?v=SCP4vMDtzjw
Note: Since this video I have lowered the default settings for a performant preview in editor, remember to crank up the settings in the Blueprint to match what is in the video 🙂
It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.
This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5.
An overview of this release in video form can be found here: https://www.youtube.com/watch?v=dwGvhHdK1Qc
Update v1.1 Overview can be found here: https://www.youtube.com/watch?v=IVN9tELYCvY
This initial release is the first step and I have plans to add more features later this year, including translucency support, underwater and high quality render target based ocean foam.
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Grid based Infinite Ocean Blueprint System
- Ultra High Quality Material Based Gerstner Wave Simulation
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: https://www.youtube.com/watch?v=dwGvhHdK1Qc
Important/Additional Notes: