This pack has been designed to be as easy to use as possible. It contains many portals, but also fully automatized interactions.
Epic MegaJam 2020: This product is one of the prizes!
Update 1.1 : New features (video)
Update 1.2 : Simplified VR setup / Easy settings for actors with multiple components
Update 1.3 : Teleport the player between 2 levels
- The effects are created with Niagara
- You will find a folder with reworked effects for VR and mobiles (shader complexity : Fully green).
- May need optimization work for Autonomous VR Headset
- Mobiles : Use VR effects for better performance (Lens effect: Not suitable).
If you want to learn how to create effects with Niagara: My tutorials from scratch
Portals :
- 4 kinds of portals (gates, ellipses, spheres, and LowPoly)
- 8 effects (electric, fire, natural, storm, ice, light, darkness, and futuristic)
- The material simulates depth to enhance the portal effect.
- Create your own portals
Interactions (for static and skeletal meshes) :
- Dissolve: Meshes penetrate the portal and dissolve
- Spawn: Meshes spawn from a portal to a correct location
- Teleportation: Meshes are teleported from one portal to another (physics, orientation and position are adapted to the second portal)
- Attraction: A spherical portal attracts all meshes (with tag PortalPack) in the desired radius and dissolves them on contact
- Projectiles: A spherical portal fires the desired number of projectiles at targets (with tag PortalPackTarget) located within its range (you can adapt it)
Type of Emitters: (CPU)
Number of Unique Effects: 48 (+48 VR)
LODs: (Yes)
Number of Materials: 38 (+5 VR)
Number of Textures: 31
Number of Blueprints: 20 (+17 VR)
Number of Unique Meshes: 11
Supported Development Platforms:
Windows: (Yes)
Mac: (Not tried)
Documentation: Take a look at my turorials on my youtube channel
Support : rimaye.std@gmail.com
Important/Additional Notes: VR > Make sure « instanced stereo » was disabled.