RPG Metanoia Chronicles PROJECT V11 Full Update Logs
PROJECT V11 Full Update Logs
Mount System V2 Update Final Movement
- – New Mount Class
- – Added Pegasus
- – Added Unicorn
- – Added Pony
- – Added Wild Horse
- – Mount Data Table
- – New Equipment Stats base on Class
- – New Consumable Buff Update
- – New Boost count base on Class
- – New Component Class for Mount with Interface Transfer data
- – Improve Summoning Trace Function
- – New Testing Moving A.I for Taming System W.I.P (Not yet included)
- – New smooth AA Transition on mount switch class
- – Finish Fully functional Stats for Horse Equipment
- – Improve Key Binding on Mount Control both Ground and Fly
- – Remove some direct ref and replace with despatcher
- – Re-Change Library casting into a Interface Blueprint also the same in some widget.
- – New Movement Type for some class like Ground only or Ground and Fly Mount
- – Improve Lean Function for Mount both ground and fly
- – Improve Mount Charge Ability now using collision Handler
- – Added Niagara Widget on Boost
- – Update Main HUD Including the Mount System
- – Added New Condition on Mount Equipment (‘You can’t change mount class while riding’)
- – Tweak some small Movement rotation but you can change it if you want
- – New Scalar Parameter for Mount Texture used for timeline transition
- – Auto Obstacles Avoidance
- – Start Up Flying
- – Blend on Landing
- – Glide Down
- – Blend Animation on Upward Movement
- – Improve Flying Movement
- – Flying Height Limit
- – W.I.P Flying Mount on Archery
- – Spawn & Di-spawned Wing
- – Add New Wing VFX on Used
- – Add New Trail on Glide
- – Is now Component Class instead of pure Actor class
- – Update Backward movement on package game which play wrong Direction & animation
- – Frame Independent no more slow or fast on higher or lower frame
Photomode System Update
- – Improve Animation Pose in Photomode
- – Re-change Photomode to Latest Version
- – Update Gallery Fullscreen Problem
HUD Update
- – Add Cloth Tick on Pause on Photo mode
- – Improve Performance on main HUD
- – Update UI Fade when overlapping to the water
- – Update HUD Concept Design
- – Updated All Weapon Icons
- – New Profile Animation for both player and Mount
Small Fixes for the Combat
- – Fix Conflict after Plunge Attack Broken Idle/Jump
Mobility System Update
- – Improve Boost Dash Function
- – Improve Boost Dash Indicator Logic
- – New VFX Count Boost Widget
Blueprint Update
- – Update Player as inteface blueprint
- – Improve Performance from Player Captured by some percent
- – Remove Casting and replace with Interface Blueprint
Floating Text System
- – Improve Floating Text for Normal and Critical
- – New Support Fire Element Float Text
- – New Support Ice Element Float Text
- – New Support Acid Element Float Text
- – New Support Different animation
- – Improve System flow blueprint
- – New 2D Texture to represent element