This weather tool includes a vast amount of parameters to change for a desired weather style result, Including Rain with wet ground features, Snow with snow buildup on ground, Hail that physically bounces and breaks upon impact, Sheet and Bolt Lightning, Clouds and Onscreen Post Process effects like rain dripping and ice.
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Please see the Tutorial Video to see what is included and how to use.
- Changing the particle densities to max may cause lag.
- Enable Runtime Edit bool for editing effects and ground effects ingame. (see runtime edit preview map)
- Enable “Generate Mesh Distance Fields” within your project render settings
- Sheet & Bolt Lightning
- Onscreen Post Process (Ice, Rain drops)
- Impact effects
- Master ground effects material function
- All properties modifiable within the Blueprint provided (see tutorial video)
Number of Blueprints: 1
Supported Development Platforms: