Tech Demo: https://www.youtube.com/watch?v=sH1MWckiJyQ
Enemy Avoidance: https://www.youtube.com/watch?v=PrD4gUy2QvA
These small animals will move to random Path Nodes that you place around your levels, taking breaks to rest and feed. They are set-up to utilize the Perception system, Behavior Trees and Blackboards. You can add an “Enemy Tag” to any actors in your levels and these Rodents will actively avoid those “enemies”. These Rodents will keep track of all enemy’s in their perception range and run from the nearest enemy, this makes enemy switching very smooth. You can also play as a Rabbit, Squirrel or Rat.
The Small Animal Behavior Pack was made to be very easy to set up. Just drag and drop some Rodent Path Nodes into your levels, drag in some Small Animals, and add an Enemy Tag to any actor you want these little guys to avoid. It’s just that easy.
For More videos, information and discussion visit our Forum Thread.
***Monthly Unreal Engine Sponsored Content product for [January 2019]***
Check out Living Systems other products here.
mall Animal Behavior Pack: Rabbit, Squirrel, Rat v1.3 Includes:
- (3) Rigged and Animated Skeletal Meshes (Rabbit, Squirrel & Rat)
- (63) Animations
- (6) Animation Blueprints (NPC, and PlayAs)
- (6) Character Blueprints with 2 Parent Classes
- (2K) Textures and Materials
- (3) Physics Assets
- 2D Movement BlendSpaces
- Perception based enemy avoidance
- Health System with ragdoll deaths.
- (3) AI Controllers
- (3) Behavior Trees
- (3) Blackboards
- Overview map with setup information
Scaled to Epic skeleton: Yes
Number of characters: 3
Vertex counts of characters: Rabbit (2628-734), Squirrel (4394-963), Rat (4252-831)
Texture Resolutions: 2048 X 2048
Number of Animations: 63
Supported Development Platforms: (Windows)