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**NEW FEATURES (v2.20)**
Preview Video [v1.0 Edition]
? Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with escalating difficulties
? Towers: Machine Gun, Shockwave, Laser, Tesla, Sniper, Artillery, Boost, & Mining Tower
? Enemy AI: Tank, Healer, Rusher, Ranged, & Tower Disabler
? Tower Abilities: Overdrive & Repair
? Global Abilities: Airstrike, Tower Guardians, Proximity Mines, & Regen Field
? Branching Upgrade Paths for Towers
? Special Waves that spawn Bosses at the end
? Grid Generators with drag & drop support to create grid cells for tower placement
? Main menu with level selection & persistent map unlocks across multiple sessions
? Loadout menu for selecting towers & global abilities at mission start
? Supports spline-based multi-lane paths & navmesh-based pathfinding
? Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.
? The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.
? AI Spawn Points support precached & runtime generation of randomized spawning locations.
? Event-driven logic used predominantly over continuously ticking services for HUD updates.
? All information pertaining to the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.
Intended Platform: Windows







