Trailer : YouTube
Overview : Youtube
Tutorials : Youtube
Free Ultimate Movement Component : Youtube
Support : Ticket
Everything you need to easily setup AI/Player characters for your projects exist in Ultimate Character project.
Last Update 09/03/2020
-UC is fully in Blueprint so you don’t need C++ or any other external plugins.
-7 AI & 5 Player attack types. (More in future)
-Blocking attack for both AI & Player characters with simple setup.
-Combo attacks for AI & Player characters.
-Setup/Edit characters, weapons, attacks & items using tables & simple variables.
-Ready to use samples.
-Modular behavior trees for AI attack changing system.
-Inventory for limited & unlimited items.
-Dynamic camera for attacking, blocking systems and lock on target
-Pickup/Drop items system
-Checkpoint system
-Score system
-Fully commented blueprints and debug options
-Weapons Melee (Punch, Bat, Sword), Guns(Rifle, Canon), Bombarding and etc,
Easy to extending weapon base classes.
-Magic attack items: throwing spells, teleportation, bombarding, summon characters and etc.
-Easy to extend blueprints.
Feel free to request game mechanics : Link
Features:
- Optimized Blueprints
- Modular Project
- AI/Player characters
- AI/Player attack(s) for each character.
- AI/Player weapon(s) for each character
- AI/Player combo attacks (Single weapon & multiple weapons)
- Equip primary & secondary weapon
- Player UI for attacks & items (Supports Game-pad)
- Dynamic camera for blocking, attacking & lock on target
- Checkpoint system
- Easy to setup animations
- Set options from tables
- AI searching for pickup items (Ammo & Health)
- Ticket Support
- Debugging tool
Number of Blueprints: More than 250 including samples.
Input: Movement & Inventory by Mouse, Keyboard & Game-pad.
Network Replicated: Currently No, If you guys support this project I’l