**NEW VERSION FOR 4.25.1**
*Version 1.3.2 now with Multiplayer Replication*
**You will need to create 4 collision object channels (this will be in the project inbuilt tutorial on the next update):
TrafficLightStopCollision – this will overlap only AIStopCollision. Set the light trigger area stop collision as this.
TrafficLightSlowCollision – this will overlap only AISlowDownCollision. Set the light trigger area slow down collision as this.
AIStopCollision – this will overlap only the AIStopCollision, vehicle and pawn. Set the AI_Sedan stop collision capsule as this.
AISlowDownCollision – this will overlap TrafficSlowCollision only. Set the AI_Sedan slow down collision box as this.
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System has been majorly overhauled, WARNING, please test in a new project before
using in existing systems. If you have made drastic changes to the system then
this update may undo your customizations.
Technical Details
Please play the tutorial file in the main folder on install. This will explain how the pack operates and where to begin.
Contains:
- Simple traffic light mesh
- Simple custom materials
Blueprint actors:
- Traffic lights
- Traffic light trigger area
- Spline actor
- Demo map
** NEW ADD ONS**
- Enter/Exit Spline (For spawning and despawning vehicles)
- Intersection Constructor (Build intersections using variables)
- Road Builder (Spline based)
** NEW FEATURES**
- Auto traffic light sequencing (Lights will change on a cycle if not triggered)
- Vehicles spawn random colours
- Spline actor can receive multiple vehicles on one track
And so much more planned!
Also contains the Vehicle Feature Pack available free with the UE4 engine.