VR Gravity Grab provides remote grabbing functionality similar to AAA quality VR games.
Finger-level precision hand physics is also included as a bonus feature.
Video: VR Gravity Grab
Using Oculus Quest? Check VR Gravity Grab Oculus
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How To Use:
- Use MotionControllerPawn_GravityGrab and BP_MotionController_GravityGrab blueprints directly, or create your own blueprints inherited from them.
- By default, you aim your index finger at a pickable item then press trigger to make it jump into your hand.
- Grab the item like usual when it comes near your hand. Gravity Grab make items come to you but won?t grab them for you.
Bonus:
- BP_MotionController_GravityGrab is implemented with finger-level precision hand physics which works out of the box.
Features:
- Support UE5.
- Gravity Grab let a pickable item jump into player?s hand.
- Slow motion is applied when Gravity Grabbed item comes close so it?s easier to grab.
- A pointer is attached to the hand to assist aiming.
- Gravity Grab candidate items are highlighted with glowing effect.
- Glowing effect is applied to hand mesh during slow motion.
- Blueprints are clearly commented with orange comment block and variable tooltips.
Bonus Feature:
- ?Precise finger level hand physics against dynamic objects.
Number of Blueprints: 7
Input: SteamVR Supported Motion Controller (Including Oculus Touch)
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: EN
Contact : fingerti