Features:
- Physics-based Player Pawn
- Physical Hands with Finger Collision and Finger Solver
- Physical Climbing and Crouching
- Full Body Avatar
- Per Actor Hand Interactions with custom Animations
- Pull Grab for Distant Objects
- Inventory Slots behind Shoulders for Tools and Weapons
- Accessory Inventory Slots for Hats, Masks and Glasses
- Teleportation, Snap Turn and Smooth Turn
- Pause Menu with Graphics, Audio and Gameplay Settings
- Spectator Cameras
- Full Demo Levels and Example Content
- 100% Made in Blueprints
Currently optimized Motion Controllers:
- Oculus Touch
- Valve Index
Network Replicated / Multiplayer Support: No
Supported Development Platforms: Windows 10
Number of Blueprints: 169
Project Size: 550 MB
Use of 3rd Party Assets
This Project contains some modified Versions of CC0 licensed Sounds from Kenney.
Included are also self recorded Foley Sounds and custom Music made only for the VRGK!