PRIOR UPDATES
V 1.6 GET VAR NAMES UPDATE (released Jan 18th, 2022):
THIS UPDATE REMOVED SOME DUPLICATE FUNCTIONS, THE SAME FUNCTIONS STILL EXIST JUST IN A DIFFERENT CLASS; DOUBLE-CHECK TO ENSURE YOUR CODE WORKS, AND RECOMPILE ALL CODE!!!
-remove unused function library class
-Get All Variable Names
-Easy Transform Functions
- Set Location of Transform
- Set Rotation of Transform
- Set Scale of Transform
-added DataTable Support
V 1.5 MAP VARIABLE SUPPORT UPDATE (released October 10th, 2021):
-added Wildcard Map Support
-added Impure Getter Function
-reorganize code by adding 4 classes (Getters, Setters, General, Impure) for cleaner code structure and easier additions
V 1.4 WILDCARD ARRAY UPDATE (released September 20th, 2021):
– added Get & Set Wildcard Array Support for all common variable types (structs are excluded and require their own function)
-> Remove & Add may not be required and can be accessed with the get function that’s why I skipped them. let me know if they are required
– Support 4.27
V 1.3 EASIER DEBUG UPDATE ( released July 10th, 2021):
-added Plugin Settings in Project Settings>Plugins>VariableAccess
- added 2 bools to enable/disable Print to Log or Print to Screen for all functions
-added PrintLog/PrintScreen functions for easier debugging (displaying the Actor the function is triggered from and/or the name of the variable which couldn’t be found)
V 1.2 EVEN MORE VARIABLE SUPPORT UPDATE (released May 28th, 2021):
-10 new functions supporting new variable types:
- Int64
- Objects
- Vector 2d
- IntPoint
- IntVector
-Updating API to new API for 4.25+ (will remove warnings if compiled by source)
V 1.1 MORE VARIABLE SUPPORT UPDATE (Released May 13th, 2021):
12 new functions supporting new variable types:
- Name
- Text
- String
- Rotator
- Transform
- LinearColor
PLANNED FEATURES
Due to time limitations and the increasing complexity of the functions, further updates will require more time to be completed. I try to push out an update once a month to complete this plugin before the end of the year.
More Wildcard Functions
- Wildcard Variable
- Wildcard Structs
I will support older engine versions if requested.
Technical Details
Features:
- V1.6: Support DataTables, Get All Variable Names
- V1.5: Support Maps, Impure Functions
- V1.4: Support Arrays, 4.27 Support
- V1.3: Debug Settings for easier debugging
- V1.2: Support Int64, Vector2d, IntVector, IntPoint, Object
- V1.1: Support Transform, Rotator, LinearColor, Name, Text, String
- V1.0: Support Bool, Byte, Float, Int, Vector
- Access Variables of any actor, anywhere, by its name
- Check if desired variables exist (bool return result)
- Set/Get Functions of all the above supported variable types
- Scale Vector Function
- Math Functions for Float & Int
Code Modules:
- VariableAccessLib (Runtime)
Number of Blueprint Nodes: 40+
Number of C++ Classes: 6
Network Replicated: Functions are not replicated but can be called on the Server or Client for replicated variables.
Supported Target Build Platforms: Any